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Old Feb 28, 2006, 09:36 PM // 21:36   #21
Ascalonian Squire
 
Join Date: Sep 2005
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The way I see it, a lot of high-level PvP (i.e. GvG and HA) was designed around Res Sigs. It's the main reason the flagstand and the Ghostly Hero morale boosts exist. This is important in that it adds major tactical significance to gaining morale boosts in PvP. If Res Sig were to be nerfed to the point where it is no longer the res of choice at least 90% of the time, we might see high-level PvP degenerate into 'who can gank fastest'.
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Old Feb 28, 2006, 10:51 PM // 22:51   #22
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Quote:
Originally Posted by AC10
The way I see it, a lot of high-level PvP (i.e. GvG and HA) was designed around Res Sigs. It's the main reason the flagstand and the Ghostly Hero morale boosts exist. This is important in that it adds major tactical significance to gaining morale boosts in PvP. If Res Sig were to be nerfed to the point where it is no longer the res of choice at least 90% of the time, we might see high-level PvP degenerate into 'who can gank fastest'.
I agree. I've spent no little time thinking about that very issue. I think it's important to have a res available to all classes that's on par with or better than class-specific reses. If that's not the case, one of two things will happen depending on the power of the reses available. If available reses are powerful everyone will add a monk (or ritualist) secondary just for res capabilities. If reses are weak then players will fill their bars with skills to keep themselves alive (since death is essentially permenant) and spiking will be the only way to kill someone. Either way you lose the importance of Moral Boosts and a strong aspect of the game.

On the other side of the coin you have an environment where a skill so important has dominated a wide majority of the builds being created. I've stated I wouldn't mind seeing a subtle nerf to the res sig. Just enough to make people think another skill might be more worth it. I've also tried to think what the impact would be if other skills were introduced that were one-time uses unless you got a Moral Boost, but that's not a simple balance exercise either.

Others have advocated a built-in res capability (wsmcasey in this thread among others). It's an interesting idea, but one that would change the framework of the game in such a fundemental way that I doubt ANet would give it much thought. But who knows? It does harken back to the days of the 9th skill slot.
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Old Feb 28, 2006, 11:23 PM // 23:23   #23
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i agree with the original poster. i like the res sig the way it is, but a little nerf would make the game more interesting - the way it is now its just so good that it makes all other resses pretty much useless. whats the point of having 7 different ways to res people if more than 90% of the builds work best with the signet?
if the res signet was slightly less overpowered (like 6 second casting time instead of 4), it might inspire some people to include some underused skills like vengeance or unyielding aura into their builds.

Last edited by Talon one; Feb 28, 2006 at 11:26 PM // 23:26..
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Old Mar 02, 2006, 05:02 AM // 05:02   #24
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well until they either change the current rez skills or add a more useful alternative, nerfing rez sig is sorta out of the picture.

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Originally Posted by Talon one
if the res signet was slightly less overpowered (like 6 second casting time instead of 4)
......
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